enter_main_log.go 3.7 KB

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  1. package loging
  2. import (
  3. "context"
  4. "log-server/model/log/request"
  5. "strconv"
  6. )
  7. // 进入主线日志
  8. type EnterMainLog struct {
  9. logical LogicalLog
  10. }
  11. func (s *EnterMainLog) SuccessLog(ctx context.Context, request request.AddLogRequest) (err error) {
  12. s.logical.Status = 1
  13. s.logical.ScriptType = request.ScriptType
  14. s.logical.Request = request
  15. err = s.logical.DataAdd()
  16. if err != nil {
  17. return
  18. }
  19. if s.logical.ScriptType == 1 {
  20. return
  21. }
  22. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  23. if b {
  24. return
  25. } else {
  26. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  27. }
  28. go s.logical.AddIpLib(s.logical.Request)
  29. code := strconv.Itoa(request.Coding)
  30. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  31. if err != nil {
  32. return
  33. }
  34. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  35. if err != nil {
  36. return
  37. }
  38. err = s.logical.SetComputerTaskSuccessNumCache(ctx, s.logical.CurrentDate(), s.logical.Request.PcCode, s.logical.Request.GameId)
  39. return
  40. }
  41. func (s *EnterMainLog) FailLog(ctx context.Context, request request.AddLogRequest) (err error) {
  42. s.logical.Status = 0
  43. s.logical.ScriptType = request.ScriptType
  44. s.logical.Request = request
  45. code := strconv.Itoa(request.Coding)
  46. if code[5:] == "00" {
  47. s.logical.Status = 3
  48. }
  49. err = s.logical.DataAdd()
  50. if err != nil {
  51. return
  52. }
  53. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  54. if b {
  55. return
  56. } else {
  57. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  58. }
  59. // 中控数据不统计
  60. if s.logical.ScriptType == 1 {
  61. return
  62. }
  63. // 封号ip记录
  64. if code == "4701003" {
  65. // 线上测试打印日志
  66. go s.logical.AddSealIpLog(s.logical.Request)
  67. }
  68. if code[5:] == "00" {
  69. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  70. if code[3:] == "1000" {
  71. err = s.logical.SetComputerEnterMainNumCache(ctx, s.logical.CurrentDate(), s.logical.Request.PcCode, s.logical.Request.GameId)
  72. }
  73. return
  74. }
  75. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  76. if err != nil {
  77. return
  78. }
  79. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  80. if err != nil {
  81. return
  82. }
  83. err = s.logical.DelAccountGameIdCache(ctx, s.logical.CurrentDate(), request.LogUuid)
  84. return
  85. }
  86. func (s *EnterMainLog) NoLogStatusData(ctx context.Context, request request.AddLogRequest) (err error) {
  87. s.logical.Status = 2
  88. s.logical.Request = request
  89. err = s.logical.NoLogStatusDataAdd(ctx)
  90. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  91. if b {
  92. return
  93. } else {
  94. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  95. }
  96. if err != nil {
  97. return
  98. }
  99. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  100. if err != nil {
  101. return
  102. }
  103. err = s.logical.DelAccountGameIdCache(ctx, s.logical.CurrentDate(), request.LogUuid)
  104. return
  105. }