enter_game_log.go 3.0 KB

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  1. package loging
  2. import (
  3. "context"
  4. "log-server/model/log/request"
  5. "strconv"
  6. )
  7. // 进入游戏日志
  8. type EnterGameLog struct {
  9. logical LogicalLog
  10. }
  11. func (s *EnterGameLog) SuccessLog(ctx context.Context, request request.AddLogRequest) (err error) {
  12. s.logical.Status = 1
  13. s.logical.ScriptType = request.ScriptType
  14. s.logical.Request = request
  15. err = s.logical.DataAdd()
  16. if err != nil {
  17. return
  18. }
  19. if s.logical.ScriptType == 1 {
  20. return
  21. }
  22. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  23. if b {
  24. return
  25. } else {
  26. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  27. }
  28. code := strconv.Itoa(request.Coding)
  29. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  30. if err != nil {
  31. return
  32. }
  33. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  34. return
  35. }
  36. func (s *EnterGameLog) FailLog(ctx context.Context, request request.AddLogRequest) (err error) {
  37. s.logical.Status = 0
  38. s.logical.ScriptType = request.ScriptType
  39. s.logical.Request = request
  40. code := strconv.Itoa(request.Coding)
  41. if code[5:] == "00" {
  42. s.logical.Status = 3
  43. }
  44. err = s.logical.DataAdd()
  45. if err != nil {
  46. return
  47. }
  48. if s.logical.ScriptType == 1 {
  49. return
  50. }
  51. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  52. if b {
  53. return
  54. } else {
  55. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  56. }
  57. if code[5:] == "00" {
  58. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  59. return
  60. }
  61. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  62. if err != nil {
  63. return
  64. }
  65. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  66. return
  67. }
  68. func (s *EnterGameLog) NoLogStatusData(ctx context.Context, request request.AddLogRequest) (err error) {
  69. s.logical.Status = 2
  70. s.logical.Request = request
  71. err = s.logical.NoLogStatusDataAdd(ctx)
  72. if err != nil {
  73. return
  74. }
  75. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  76. if b {
  77. return
  78. } else {
  79. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  80. }
  81. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  82. return
  83. }