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- package newCentralControl
- import (
- "errors"
- "fmt"
- "gorm.io/gorm"
- "log-server/global"
- "log-server/model/common/request"
- "log-server/model/newCentralControl"
- )
- type GameConfService struct {
- }
- func (s *GameConfService) CreateGameConf(conf newCentralControl.GameConf) (err error) {
- //查找是否存在此游戏的同名配置
- var entity newCentralControl.GameConf
- err = global.GVA_DB.Model(&newCentralControl.GameConf{}).Where("task_id = ? and conf_name = ?", conf.TaskId, conf.ConfName).First(&entity).Error
- //如果找到同名配置,报错
- if !errors.Is(err, gorm.ErrRecordNotFound) {
- return errors.New("此配置已存在,请勿重复添加")
- }
- //未找到同名配置,创建配置
- return global.GVA_DB.Model(&newCentralControl.GameConf{}).Omit("create_time", "update_time").Create(&conf).Error
- }
- //删除游戏配置
- func (s *GameConfService) DeleteGameConf(conf newCentralControl.GameConf) (err error) {
- var entity newCentralControl.GameConf
- err = global.GVA_DB.Model(&newCentralControl.GameConf{}).Where("id", conf.Id).First(&entity).Error
- if errors.Is(err, gorm.ErrRecordNotFound) {
- return errors.New("此配置不存在,无法删除")
- }
- return global.GVA_DB.Model(&newCentralControl.GameConf{}).Delete(&entity).Error
- }
- //编辑游戏配置
- func (s *GameConfService) UpdateGameConf(conf newCentralControl.GameConf) (err error) {
- var entity newCentralControl.GameConf
- err = global.GVA_DB.Model(&newCentralControl.GameConf{}).Where("conf_name = ? and id != ?", conf.ConfName, conf.Id).First(&entity).Error
- if !errors.Is(err, gorm.ErrRecordNotFound) {
- return errors.New("已存在相同的配置名称,无法更改")
- }
- return global.GVA_DB.Model(&newCentralControl.GameConf{}).Where("id", conf.Id).Omit("create_time", "update_time").Save(&conf).Error
- }
- //通过id查询游戏配置
- func (s *GameConfService) GetGameConfById(id int) (conf newCentralControl.GameConf, err error){
- err = global.GVA_DB.Model(&newCentralControl.GameConf{}).Where("id", id).First(&conf).Error
- return conf,err
- }
- //获取游戏配置列表
- func(s *GameConfService) GetGameConfList (conf newCentralControl.GameConf, info request.PageInfo, order string, desc bool) (list interface{}, total int64, err error){
- //获取limit和offset
- limit := info.PageSize
- offset := (info.Page - 1) * info.PageSize
- db := global.GVA_DB.Model(&newCentralControl.GameConf{})
- var confList []newCentralControl.GameConf
- //先条件过滤
- if conf.TaskId != 0 {
- //条件过滤记录数
- db = db.Where("task_id", conf.TaskId)
- }
- err = db.Count(&total).Error
- if err != nil{
- //如果出错直接返回
- return confList, total, err
- } else {
- //先分页再排序
- db = db.Limit(limit).Offset(offset)
- if order != ""{
- //传入排序字段,进行排序
- //定义orderStr存储完整的排序字段
- var orderStr string
- //为了避免sql注入,自己创建数组匹配
- orderMap := make(map[string]bool, 3)
- orderMap["task_id"] = true
- orderMap["create_time"] = true
- orderMap["update_time"] = true
- if orderMap[order] {
- if desc {
- orderStr = order + " desc"
- } else {
- orderStr = order
- }
- } else {
- //传入非法字段,不能排序
- err = fmt.Errorf("传入非法字段 %v", order)
- return confList, total, err
- }
- //排序
- err = db.Order(orderStr).Find(&confList).Error
- } else {
- //没有传入排序字段,默认按照类型名称降序排序
- err = db.Order("id desc").Find(&confList).Error
- }
- }
- //是因为只有切片能排序,model没办法排序;还是说为了将数组返回至前端才find扫描至切片呢?
- return confList, total, err
- }
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