pull_account_log.go 2.7 KB

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  1. package loging
  2. import (
  3. "context"
  4. "log-server/model/log/request"
  5. "strconv"
  6. )
  7. type PullAccountLog struct {
  8. logical LogicalLog
  9. }
  10. func (s *PullAccountLog) SuccessLog(ctx context.Context, request request.AddLogRequest) (err error) {
  11. s.logical.Status = 1
  12. s.logical.ScriptType = request.ScriptType
  13. s.logical.Request = request
  14. err = s.logical.DataAdd()
  15. if err != nil {
  16. return
  17. }
  18. code := strconv.Itoa(request.Coding)
  19. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  20. if b {
  21. return
  22. } else {
  23. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  24. }
  25. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  26. if err != nil {
  27. return
  28. }
  29. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  30. if err != nil {
  31. return
  32. }
  33. err = s.logical.SetComputerPullAccountNumCache(ctx, s.logical.CurrentDate(), s.logical.Request.PcCode, s.logical.Request.GameId)
  34. return
  35. }
  36. func (s *PullAccountLog) FailLog(ctx context.Context, request request.AddLogRequest) (err error) {
  37. s.logical.Status = 0
  38. s.logical.Request = request
  39. s.logical.ScriptType = request.ScriptType
  40. err = s.logical.DataAdd()
  41. if err != nil {
  42. return
  43. }
  44. code := strconv.Itoa(request.Coding)
  45. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  46. if b {
  47. return
  48. } else {
  49. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  50. }
  51. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  52. if err != nil {
  53. return
  54. }
  55. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  56. if err != nil {
  57. return
  58. }
  59. err = s.logical.SetComputerPullAccountNumCache(ctx, s.logical.CurrentDate(), s.logical.Request.PcCode, s.logical.Request.GameId)
  60. return
  61. }
  62. func (s *PullAccountLog) NoLogStatusData(ctx context.Context, request request.AddLogRequest) (err error) {
  63. s.logical.Status = 2
  64. s.logical.Request = request
  65. err = s.logical.NoLogStatusDataAdd(ctx)
  66. if err != nil {
  67. return
  68. }
  69. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  70. return
  71. }