other_log.go 3.0 KB

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  1. package loging
  2. import (
  3. "context"
  4. "log-server/model/log/request"
  5. "strconv"
  6. )
  7. type OtherLog struct {
  8. logical LogicalLog
  9. }
  10. func (s *OtherLog) SuccessLog(ctx context.Context, request request.AddLogRequest) (err error) {
  11. s.logical.Status = 1
  12. s.logical.ScriptType = request.ScriptType
  13. s.logical.Request = request
  14. err = s.logical.DataAdd()
  15. if err != nil {
  16. return
  17. }
  18. if s.logical.ScriptType == 1 {
  19. return
  20. }
  21. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  22. if b {
  23. return
  24. } else {
  25. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  26. }
  27. code := strconv.Itoa(request.Coding)
  28. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  29. if err != nil {
  30. return
  31. }
  32. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  33. return
  34. }
  35. func (s *OtherLog) FailLog(ctx context.Context, request request.AddLogRequest) (err error) {
  36. s.logical.Status = 0
  37. s.logical.ScriptType = request.ScriptType
  38. s.logical.Request = request
  39. code := strconv.Itoa(request.Coding)
  40. if code[5:] == "00" {
  41. s.logical.Status = 3
  42. }
  43. err = s.logical.DataAdd()
  44. if err != nil {
  45. return
  46. }
  47. if s.logical.ScriptType == 1 {
  48. return
  49. }
  50. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  51. if b {
  52. return
  53. } else {
  54. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  55. }
  56. if code[5:] == "00" {
  57. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  58. return
  59. }
  60. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  61. if err != nil {
  62. return
  63. }
  64. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  65. return
  66. }
  67. func (s *OtherLog) NoLogStatusData(ctx context.Context, request request.AddLogRequest) (err error) {
  68. s.logical.Status = 2
  69. s.logical.Request = request
  70. err = s.logical.NoLogStatusDataAdd(ctx)
  71. if err != nil {
  72. return
  73. }
  74. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  75. if b {
  76. return
  77. } else {
  78. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  79. }
  80. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  81. return
  82. }