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- package loging
- import (
- "context"
- "log-server/model/log/request"
- "strconv"
- )
- // 进入主线日志
- type EnterMainLog struct {
- logical LogicalLog
- }
- func (s *EnterMainLog) SuccessLog(ctx context.Context, request request.AddLogRequest) (err error) {
- s.logical.Status = 1
- s.logical.ScriptType = request.ScriptType
- s.logical.Request = request
- err = s.logical.DataAdd()
- if err != nil {
- return
- }
- if s.logical.ScriptType == 1 {
- return
- }
- b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
- if b {
- return
- } else {
- _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
- }
- code := strconv.Itoa(request.Coding)
- err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
- if err != nil {
- return
- }
- err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
- if err != nil {
- return
- }
- err = s.logical.SetComputerTaskSuccessNumCache(ctx, s.logical.CurrentDate(), s.logical.Request.PcCode, s.logical.Request.GameId)
- return
- }
- func (s *EnterMainLog) FailLog(ctx context.Context, request request.AddLogRequest) (err error) {
- s.logical.Status = 0
- s.logical.ScriptType = request.ScriptType
- s.logical.Request = request
- code := strconv.Itoa(request.Coding)
- if code[5:] == "00" {
- s.logical.Status = 3
- }
- err = s.logical.DataAdd()
- if err != nil {
- return
- }
- b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
- if b {
- return
- } else {
- _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
- }
- // 中控数据不统计
- if s.logical.ScriptType == 1 {
- return
- }
- if code[5:] == "00" {
- err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
- if code[3:] == "1000" {
- err = s.logical.SetComputerEnterMainNumCache(ctx, s.logical.CurrentDate(), s.logical.Request.PcCode, s.logical.Request.GameId)
- }
- return
- }
- err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
- if err != nil {
- return
- }
- err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
- if err != nil {
- return
- }
- err = s.logical.DelAccountGameIdCache(ctx, s.logical.CurrentDate(), request.LogUuid)
- return
- }
- func (s *EnterMainLog) NoLogStatusData(ctx context.Context, request request.AddLogRequest) (err error) {
- s.logical.Status = 2
- s.logical.Request = request
- err = s.logical.NoLogStatusDataAdd(ctx)
- b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
- if b {
- return
- } else {
- _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
- }
- if err != nil {
- return
- }
- err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
- if err != nil {
- return
- }
- err = s.logical.DelAccountGameIdCache(ctx, s.logical.CurrentDate(), request.LogUuid)
- return
- }
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