simulator_start_log.go 2.6 KB

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  1. package loging
  2. import (
  3. "context"
  4. "log-server/model/log/request"
  5. "strconv"
  6. )
  7. type SimulatorStartLog struct {
  8. logical LogicalLog
  9. }
  10. func (s *SimulatorStartLog) SuccessLog(ctx context.Context, request request.AddLogRequest) (err error) {
  11. s.logical.Status = 1
  12. s.logical.Request = request
  13. s.logical.ScriptType = request.ScriptType
  14. err = s.logical.DataAdd()
  15. if err != nil {
  16. return
  17. }
  18. code := strconv.Itoa(request.Coding)
  19. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  20. if b {
  21. return
  22. } else {
  23. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  24. }
  25. s.logical.AddIpLog(s.logical.Request)
  26. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  27. if err != nil {
  28. return
  29. }
  30. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  31. return
  32. }
  33. func (s *SimulatorStartLog) FailLog(ctx context.Context, request request.AddLogRequest) (err error) {
  34. s.logical.Status = 0
  35. s.logical.Request = request
  36. s.logical.ScriptType = request.ScriptType
  37. err = s.logical.DataAdd()
  38. if err != nil {
  39. return
  40. }
  41. code := strconv.Itoa(request.Coding)
  42. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  43. if b {
  44. return
  45. } else {
  46. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  47. }
  48. if code[5:] == "00" {
  49. s.logical.Status = 3
  50. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  51. return
  52. }
  53. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  54. if err != nil {
  55. return
  56. }
  57. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  58. return
  59. }
  60. func (s *SimulatorStartLog) NoLogStatusData(ctx context.Context, request request.AddLogRequest) (err error) {
  61. s.logical.Status = 2
  62. s.logical.Request = request
  63. err = s.logical.NoLogStatusDataAdd(ctx)
  64. if err != nil {
  65. return
  66. }
  67. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  68. return
  69. }