| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 |
- package typeManage
- import (
- "github.com/gin-gonic/gin"
- "go.uber.org/zap"
- "log-server/global"
- "log-server/model/common/request"
- "log-server/model/common/response"
- typeManageModel "log-server/model/typeManage"
- typeManageRes "log-server/model/typeManage/response"
- "log-server/utils"
- )
- type GameChannelApi struct {}
- //添加游戏厂商
- func (g *GameChannelApi) CreateGameChannel(c *gin.Context) {
- var channel typeManageModel.GameChannel
- _ = c.ShouldBindJSON(&channel)
- if err := utils.Verify(channel, utils.GameChannelVerify); err != nil {
- response.FailWithMessage(err.Error(), c)
- return
- }
- if err := gameService.CreateGameChannel(channel);err != nil {
- global.GVA_LOG.Error("创建失败!", zap.Error(err))
- response.FailWithMessage("创建失败", c)
- } else {
- response.OkWithMessage("创建成功", c)
- }
- }
- //单个删除厂商信息
- func (g *GameChannelApi) DeleteGameChannel(c *gin.Context) {
- var channel typeManageModel.GameChannel
- _ = c.ShouldBindJSON(&channel)
- if err := utils.Verify(channel, utils.GameChannelVerify); err != nil {
- response.FailWithMessage(err.Error(), c)
- return
- }
- if err := gameService.DeleteGameChannel(channel); err != nil {
- global.GVA_LOG.Error("删除失败!", zap.Error(err))
- response.FailWithMessage("删除失败", c)
- } else {
- response.OkWithMessage("删除成功", c)
- }
- }
- //批量删除厂商
- func (g *GameChannelApi) DeleteGameChannelsByIds(c *gin.Context) {
- var ids request.IdsReq
- _ = c.ShouldBindJSON(&ids)
- if err := gameService.DeleteGameChannelsByIds(ids); err != nil {
- global.GVA_LOG.Error("删除失败!", zap.Error(err))
- response.FailWithMessage("删除失败", c)
- } else {
- response.OkWithMessage("删除成功", c)
- }
- }
- //更新厂商信息
- func (g *GameChannelApi) UpdateGameChannel(c *gin.Context) {
- var channel typeManageModel.GameChannel
- _ = c.ShouldBindJSON(&channel)
- if err := utils.Verify(channel, utils.GameChannelVerify); err != nil{
- response.FailWithMessage(err.Error(), c)
- return
- }
- if err := gameService.UpdateGameChannel(channel); err != nil {
- global.GVA_LOG.Error("修改失败!", zap.Error(err))
- response.FailWithMessage("修改失败", c)
- } else {
- response.OkWithMessage("修改成功", c)
- }
- }
- //通过id获取单条数据
- func (g *GameChannelApi) GetGameChannelById(c *gin.Context) {
- var idInfo request.GetById
- _ = c.ShouldBindJSON(&idInfo)
- //verify数据校验
- if err := utils.Verify(idInfo, utils.IdVerify); err != nil {
- response.FailWithMessage(err.Error(), c)
- return
- }
- channel, err := gameService.GetGameChannelById(idInfo.ID);
- if err != nil {
- global.GVA_LOG.Error("获取失败!", zap.Error(err))
- response.FailWithMessage("获取失败", c)
- } else {
- response.OkWithDetailed(typeManageRes.GameChannelResponse{GameChannel: channel}, "获取成功", c)
- }
- }
- //获取所有游戏厂商列表
- func (g *GameChannelApi) GameChannelList(c *gin.Context) {
- var pageInfo typeManageModel.SearchGameChannelParams
- _ = c.ShouldBindJSON(&pageInfo)
- if err := utils.Verify(pageInfo.PageInfo, utils.PageInfoVerify); err != nil {
- response.FailWithMessage(err.Error(), c)
- return
- }
- if list, total, err := gameService.GetGameChannelInfoList(pageInfo.GameChannel, pageInfo.PageInfo, pageInfo.OrderKey, pageInfo.Desc); err != nil {
- global.GVA_LOG.Error("获取失败!", zap.Error(err))
- response.FailWithMessage("获取失败", c)
- } else {
- response.OkWithDetailed(response.PageResult{
- List: list,
- Total: total,
- Page: pageInfo.Page,
- PageSize: pageInfo.PageSize,
- }, "获取成功", c)
- }
- }
|