pull_account_log.go 2.6 KB

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  1. package loging
  2. import (
  3. "context"
  4. "log-server/model/log/request"
  5. "strconv"
  6. )
  7. type PullAccountLog struct {
  8. logical LogicalLog
  9. }
  10. func (s *PullAccountLog) SuccessLog(ctx context.Context, request request.AddLogRequest) (err error) {
  11. s.logical.Status = 1
  12. s.logical.Request = request
  13. err = s.logical.DataAdd()
  14. if err != nil {
  15. return
  16. }
  17. code := strconv.Itoa(request.Coding)
  18. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  19. if b {
  20. return
  21. } else {
  22. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  23. }
  24. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  25. if err != nil {
  26. return
  27. }
  28. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  29. if err != nil {
  30. return
  31. }
  32. err = s.logical.SetComputerPullAccountNumCache(ctx, s.logical.CurrentDate(), s.logical.Request.PcCode, s.logical.Request.GameId)
  33. return
  34. }
  35. func (s *PullAccountLog) FailLog(ctx context.Context, request request.AddLogRequest) (err error) {
  36. s.logical.Status = 0
  37. s.logical.Request = request
  38. err = s.logical.DataAdd()
  39. if err != nil {
  40. return
  41. }
  42. code := strconv.Itoa(request.Coding)
  43. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  44. if b {
  45. return
  46. } else {
  47. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  48. }
  49. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  50. if err != nil {
  51. return
  52. }
  53. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  54. if err != nil {
  55. return
  56. }
  57. err = s.logical.SetComputerPullAccountNumCache(ctx, s.logical.CurrentDate(), s.logical.Request.PcCode, s.logical.Request.GameId)
  58. return
  59. }
  60. func (s *PullAccountLog) NoLogStatusData(ctx context.Context, request request.AddLogRequest) (err error) {
  61. s.logical.Status = 2
  62. s.logical.Request = request
  63. err = s.logical.NoLogStatusDataAdd(ctx)
  64. if err != nil {
  65. return
  66. }
  67. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  68. return
  69. }