fee_log.go 3.2 KB

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  1. package loging
  2. import (
  3. "context"
  4. "log-server/model/log/request"
  5. "strconv"
  6. )
  7. type FeeLog struct {
  8. logical LogicalLog
  9. }
  10. func (s *FeeLog) SuccessLog(ctx context.Context, request request.AddLogRequest) (err error) {
  11. s.logical.Status = 1
  12. s.logical.ScriptType = request.ScriptType
  13. s.logical.Request = request
  14. err = s.logical.DataAdd()
  15. if err != nil {
  16. return
  17. }
  18. if s.logical.ScriptType == 1 {
  19. return
  20. }
  21. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  22. if b {
  23. return
  24. } else {
  25. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  26. }
  27. code := strconv.Itoa(request.Coding)
  28. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  29. if err != nil {
  30. return
  31. }
  32. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  33. s.logical.StatisticsPcFeeRateData(ctx, s.logical.Request.PcCode, s.logical.Request.LogUuid, s.logical.Request.GameId)
  34. s.logical.StatisticsFeeRateData(ctx, s.logical.Request.GameId, s.logical.Request.LogUuid)
  35. return
  36. }
  37. func (s *FeeLog) FailLog(ctx context.Context, request request.AddLogRequest) (err error) {
  38. s.logical.Status = 0
  39. s.logical.ScriptType = request.ScriptType
  40. s.logical.Request = request
  41. code := strconv.Itoa(request.Coding)
  42. if code[5:] == "00" {
  43. s.logical.Status = 3
  44. }
  45. err = s.logical.DataAdd()
  46. if err != nil {
  47. return
  48. }
  49. if s.logical.ScriptType == 1 {
  50. return
  51. }
  52. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  53. if b {
  54. return
  55. } else {
  56. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  57. }
  58. if code[5:] == "00" {
  59. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  60. return
  61. }
  62. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  63. if err != nil {
  64. return
  65. }
  66. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  67. return
  68. }
  69. func (s *FeeLog) NoLogStatusData(ctx context.Context, request request.AddLogRequest) (err error) {
  70. s.logical.Status = 2
  71. s.logical.Request = request
  72. err = s.logical.NoLogStatusDataAdd(ctx)
  73. if err != nil {
  74. return
  75. }
  76. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  77. if b {
  78. return
  79. } else {
  80. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  81. }
  82. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  83. return
  84. }