enter_main_log.go 3.4 KB

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  1. package loging
  2. import (
  3. "context"
  4. "log-server/model/log/request"
  5. "strconv"
  6. )
  7. // 进入主线日志
  8. type EnterMainLog struct {
  9. logical LogicalLog
  10. }
  11. func (s *EnterMainLog) SuccessLog(ctx context.Context, request request.AddLogRequest) (err error) {
  12. s.logical.Status = 1
  13. s.logical.ScriptType = request.ScriptType
  14. s.logical.Request = request
  15. err = s.logical.DataAdd()
  16. if err != nil {
  17. return
  18. }
  19. if s.logical.ScriptType == 1 {
  20. return
  21. }
  22. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  23. if b {
  24. return
  25. } else {
  26. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  27. }
  28. code := strconv.Itoa(request.Coding)
  29. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  30. if err != nil {
  31. return
  32. }
  33. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  34. return
  35. }
  36. func (s *EnterMainLog) FailLog(ctx context.Context, request request.AddLogRequest) (err error) {
  37. s.logical.Status = 0
  38. s.logical.ScriptType = request.ScriptType
  39. s.logical.Request = request
  40. code := strconv.Itoa(request.Coding)
  41. if code[5:] == "00" {
  42. s.logical.Status = 3
  43. }
  44. err = s.logical.DataAdd()
  45. if err != nil {
  46. return
  47. }
  48. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  49. if b {
  50. return
  51. } else {
  52. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  53. }
  54. if s.logical.ScriptType == 1 {
  55. return
  56. }
  57. if code[5:] == "00" {
  58. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  59. if err != nil {
  60. return
  61. }
  62. err = s.logical.SetComputerTaskSuccessNumCache(ctx, s.logical.CurrentDate(), s.logical.Request.PcCode, s.logical.Request.GameId)
  63. return
  64. }
  65. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  66. if err != nil {
  67. return
  68. }
  69. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  70. if err != nil {
  71. return
  72. }
  73. err = s.logical.DelAccountGameIdCache(ctx, s.logical.CurrentDate(), request.LogUuid)
  74. return
  75. }
  76. func (s *EnterMainLog) NoLogStatusData(ctx context.Context, request request.AddLogRequest) (err error) {
  77. s.logical.Status = 2
  78. s.logical.Request = request
  79. err = s.logical.NoLogStatusDataAdd(ctx)
  80. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  81. if b {
  82. return
  83. } else {
  84. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  85. }
  86. if err != nil {
  87. return
  88. }
  89. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  90. if err != nil {
  91. return
  92. }
  93. err = s.logical.DelAccountGameIdCache(ctx, s.logical.CurrentDate(), request.LogUuid)
  94. return
  95. }