login_log.go 3.2 KB

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  1. package loging
  2. import (
  3. "context"
  4. "log-server/model/log/request"
  5. "strconv"
  6. )
  7. type LoginLog struct {
  8. logical LogicalLog
  9. }
  10. func (s *LoginLog) SuccessLog(ctx context.Context, request request.AddLogRequest) (err error) {
  11. s.logical.Status = 1
  12. s.logical.ScriptType = request.ScriptType
  13. s.logical.Request = request
  14. err = s.logical.DataAdd()
  15. if err != nil {
  16. return
  17. }
  18. if s.logical.ScriptType == 1 {
  19. return
  20. }
  21. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  22. if b {
  23. return
  24. } else {
  25. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  26. }
  27. code := strconv.Itoa(request.Coding)
  28. if code[:5] == "46080" {
  29. s.logical.AddCodeLog(s.logical.Request, s.logical.Status)
  30. }
  31. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  32. if err != nil {
  33. return
  34. }
  35. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, OkStatus, s.logical.Request.TaskType)
  36. return
  37. }
  38. func (s *LoginLog) FailLog(ctx context.Context, request request.AddLogRequest) (err error) {
  39. s.logical.Status = 0
  40. s.logical.ScriptType = request.ScriptType
  41. s.logical.Request = request
  42. code := strconv.Itoa(request.Coding)
  43. if code[5:] == "00" {
  44. s.logical.Status = 3
  45. }
  46. err = s.logical.DataAdd()
  47. if err != nil {
  48. return
  49. }
  50. if s.logical.ScriptType == 1 {
  51. return
  52. }
  53. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  54. if b {
  55. return
  56. } else {
  57. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  58. }
  59. if code[5:] == "00" {
  60. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  61. return
  62. }
  63. if code[:5] == "46080" && s.logical.Request.Remarks != "" {
  64. s.logical.AddCodeLog(s.logical.Request, s.logical.Status)
  65. }
  66. err = s.logical.PartTypeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  67. if err != nil {
  68. return
  69. }
  70. err = s.logical.NodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, code, FailStatus, s.logical.Request.TaskType)
  71. return
  72. }
  73. func (s *LoginLog) NoLogStatusData(ctx context.Context, request request.AddLogRequest) (err error) {
  74. s.logical.Status = 2
  75. s.logical.Request = request
  76. err = s.logical.NoLogStatusDataAdd(ctx)
  77. if err != nil {
  78. return
  79. }
  80. b, _ := s.logical.ExistsUuidCodeCache(ctx, s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  81. if b {
  82. return
  83. } else {
  84. _ = s.logical.SetUuidCodeCache(context.Background(), s.logical.CurrentDate(), s.logical.Request.LogUuid, s.logical.Request.Coding, s.logical.Request.GameId)
  85. }
  86. err = s.logical.CodeLogSetNum(ctx, s.logical.CurrentDate(), s.logical.Request.GameId, strconv.Itoa(request.Coding), NoLogStatus, s.logical.Request.TaskType)
  87. return
  88. }