game_target_complete.go 1.1 KB

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  1. package task
  2. import "time"
  3. type GameTargetComplete struct {
  4. Id uint `json:"id"`
  5. TaskId int `json:"task_id"`
  6. NewComplete int `json:"new_complete"`
  7. PayComplete int `json:"pay_complete"`
  8. RetainedComplete int `json:"retained_complete"`
  9. NewTarget int `json:"new_target"`
  10. PayTarget int `json:"pay_target"`
  11. RetainedTarget int `json:"retained_target"`
  12. Amount int `json:"amount"`
  13. CreateDate time.Time `json:"create_date"`
  14. UpdateTime time.Time `json:"update_time"` // 更新时间
  15. GameRate string `json:"game_rate"`
  16. IsComplete int `json:"is_complete"`
  17. HandNewComplete int `json:"hand_new_complete"`
  18. HandRetainedComplete int `json:"hand_retained_complete"`
  19. HandPayComplete int `json:"hand_pay_complete"`
  20. HandAmountTotal int `json:"hand_amount_total"`
  21. }
  22. func (GameTargetComplete) TableName() string {
  23. return "game_target_complete"
  24. }