package newCentralControl import ( "fmt" "github.com/gin-gonic/gin" "go.uber.org/zap" "log-server/global" "log-server/model/common/request" "log-server/model/common/response" "log-server/model/newCentralControl" newCentralControlRequest "log-server/model/newCentralControl/request" "log-server/utils" ) type GameConfApi struct { } //创建游戏配置 func (a *GameConfApi) CreateGameConf (c *gin.Context) { var conf newCentralControl.GameConf _ = c.ShouldBindJSON(&conf) if conf.Mirror == "" { response.FailWithMessage("请传入镜像名称", c) return } if conf.Script == "" { response.FailWithMessage("请传入脚本名称", c) return } if err := utils.Verify(conf, utils.GameConfVerify); err != nil { response.FailWithMessage(err.Error(), c) return } if err := gameConfService.CreateGameConf(conf);err != nil { global.GVA_LOG.Error("创建失败!", zap.Error(err)) response.FailWithMessage("创建失败", c) } else { response.OkWithMessage("创建成功", c) } } //删除游戏配置 func (a *GameConfApi) DeleteGameConf(c *gin.Context) { var conf newCentralControl.GameConf _ = c.ShouldBindJSON(&conf) //数据校验 if err := utils.Verify(conf, utils.GameConfVerify); err != nil { response.FailWithMessage(err.Error(), c) return } if err := gameConfService.DeleteGameConf(conf); err != nil{ global.GVA_LOG.Error("删除失败!", zap.Error(err)) response.FailWithMessage("删除失败", c) } else { response.OkWithMessage("删除成功", c) } } //编辑游戏配置 func (a *GameConfApi) UpdateGameConf(c *gin.Context) { var conf newCentralControl.GameConf _ = c.ShouldBindJSON(&conf) //数据校验 fmt.Println(conf) if err := utils.Verify(conf, utils.GameConfVerify); err != nil { response.FailWithMessage(err.Error(), c) return } if err := gameConfService.UpdateGameConf(conf); err != nil { global.GVA_LOG.Error("更新失败!", zap.Error(err)) response.FailWithMessage("更新失败", c) } else { response.OkWithMessage("更新成功", c) } } //id获取游戏配置 func (a *GameConfApi) GetGameConfById(c *gin.Context) { var id request.GetById _ = c.ShouldBindJSON(&id) if err := utils.Verify(id, utils.IdVerify); err != nil { response.FailWithMessage(err.Error(), c) return } if conf,err := gameConfService.GetGameConfById(id.ID); err != nil { global.GVA_LOG.Error("获取失败!", zap.Error(err)) response.FailWithMessage("获取失败", c) }else { response.OkWithDetailed(conf, "获取成功", c) } } //获取游戏配置列表 func (a *GameConfApi) GetGameConfList(c *gin.Context) { var pageInfo newCentralControlRequest.SearchGameConfParams _ = c.ShouldBindJSON(&pageInfo) //页面信息校验 if err := utils.Verify(pageInfo.PageInfo, utils.PageInfoVerify); err != nil{ response.FailWithMessage(err.Error(), c) return } if list, total, err := gameConfService.GetGameConfList(pageInfo.GameConf, pageInfo.PageInfo, pageInfo.OrderKey, pageInfo.Desc); err != nil { global.GVA_LOG.Error("获取失败!", zap.Error(err)) response.FailWithMessage("获取失败", c) } else { response.OkWithDetailed(response.PageResult{ List: list, Total: total, Page: pageInfo.Page, PageSize: pageInfo.PageSize, }, "获取成功", c) } }