package typeManage import ( "errors" "log-server/global" ) type GameChannel struct { Id int64 `gorm:"column:id;type:bigint(20);primaryKey" json:"id"` ChannelName string `gorm:"column:channel_name;type:varchar(255);not null" json:"channelName" binding:"required"` ChannelDesc string `gorm:"column:channel_desc;type:varchar(255);not null" json:"channelDesc" binding:"required"` DisplaySequence int64 `gorm:"column:display_sequence;type:smallint" json:"displaySequence" binding:"required"` GameCounts int64 `gorm:"column:game_counts;type:int" json:"gameCounts" binding:"required"` CreateTime LocalTime `gorm:"column:create_time;type:TIMESTAMP;" json:"createTime"` UpdateTime LocalTime `gorm:"column:update_time;type:TIMESTAMP;" json:"updateTime"` } func (m *GameChannel) GetGameChannelById(id int) (gameChannel GameChannel, err error) { err = global.GVA_DB.Table("game_channel").Where("id = ?", id).Find(&gameChannel).Error if err != nil { return } if gameChannel.Id == 0 { return gameChannel, errors.New("数据错误") } return } func (m *GameChannel) GetGameChannelData() (mps map[int64]GameChannel, err error) { var gameChannel []GameChannel err = global.GVA_DB.Table("game_channel").Find(&gameChannel).Error if err != nil { return } if len(gameChannel) == 0 { return } var mp = map[int64]GameChannel{} for _, pc := range gameChannel { mp[pc.Id] = pc } return mp, err }