package loging import ( "context" "log-server/model/log/request" "strconv" ) type ResetLog struct { logical LogicalLog Date string } func (s *ResetLog) SuccessLog(ctx context.Context, request request.AddLogRequest, date string) (err error) { code := strconv.Itoa(request.Coding) s.Date = date b, _ := s.logical.ExistsUuidCodeCache(ctx, s.Date, request.LogUuid, request.Coding, request.GameId) if b { return } else { _ = s.logical.SetUuidCodeCache(context.Background(), s.Date, request.LogUuid, request.Coding, request.GameId) } err = s.logical.PartTypeLogSetNum(ctx, s.Date, request.GameId, code, OkStatus, request.TaskType) if err != nil { return } err = s.logical.NodeLogSetNum(ctx, s.Date, request.GameId, code, OkStatus, request.TaskType) return } func (s *ResetLog) FailLog(ctx context.Context, request request.AddLogRequest, date string) (err error) { code := strconv.Itoa(request.Coding) s.Date = date b, err := s.logical.ExistsUuidCodeCache(ctx, s.Date, request.LogUuid, request.Coding, request.GameId) if b { return } else { _ = s.logical.SetUuidCodeCache(context.Background(), s.Date, request.LogUuid, request.Coding, request.GameId) } if code[5:] == "00" { err = s.logical.CodeLogSetNum(ctx, s.Date, request.GameId, code, NoLogStatus, request.TaskType) return } err = s.logical.PartTypeLogSetNum(ctx, s.Date, request.GameId, code, FailStatus, request.TaskType) if err != nil { return } err = s.logical.NodeLogSetNum(ctx, s.Date, request.GameId, code, FailStatus, request.TaskType) return } func (s *ResetLog) NoLogStatusData(ctx context.Context, request request.AddLogRequest, date string) (err error) { code := strconv.Itoa(request.Coding) s.Date = date b, _ := s.logical.ExistsUuidCodeCache(ctx, s.Date, request.LogUuid, request.Coding, request.TaskType) if b { return } else { _ = s.logical.SetUuidCodeCache(context.Background(), s.Date, request.LogUuid, request.Coding, request.TaskType) } err = s.logical.CodeLogSetNum(ctx, s.Date, request.GameId, code, NoLogStatus, request.TaskType) return }