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- import ui
- import yolo
- import time
- import pyautogui
- dx = "" # direction_x:x方向
- dy = "" # direction_y:y方向
- ak = "e" # action_knife :动刀
- aa = "" # action_all:大招
- def move(lead, stone):
- global dx
- global dy
- pyautogui.keyUp(dx)
- pyautogui.keyUp(dy)
- if stone[0] == 0:
- return
- x = lead[0] - stone[0]
- y = lead[1] - lead[3] - stone[1] # 主角的纵坐标定位到自己的脚lead[3]是自己的身高
- direction_x = "right"
- direction_y = "up"
- if x > 0:
- direction_x = "left"
- if x != 0:
- print("x is", x, direction_x)
- pyautogui.keyDown(direction_x)
- dx = direction_x
- if y > 0:
- direction_y = "down"
- if y != 0:
- print("y is", y, direction_y)
- pyautogui.keyDown(direction_y)
- dy = direction_y
- # 打怪
- def strange(lead, m):
- global ak
- # global aa
- pyautogui.keyUp(ak)
- move(lead, m)
- pyautogui.keyDown(ak)
- if __name__ == "__main__":
- ""
- # move()
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