# coding:utf8 __author__ = 'dong' import os import logging import xml.dom.minidom import re import shutil import glob from xml.etree.ElementTree import ElementTree, Element import distutils.dir_util from xml.etree import ElementTree as ET ANDROID_NS = 'http://schemas.android.com/apk/res/android' def script_second(workspace_sdk_dir, extract_dir, channel_sdk_info, new_game_channel_info, game_info): public_xml = os.path.join(extract_dir, "res/values/public.xml") handle_public_xml(public_xml, "debugger") handle_public_xml(public_xml, "mms_cfg") handle_public_xml(public_xml, "ss_cfg") handle_public_xml(public_xml, "ss_sgn") handle_public_xml(public_xml, "cache_measures") handle_public_xml(public_xml, "dependency_ordering") handle_public_xml(public_xml, "graph") handle_public_xml(public_xml, "graph_wrap") handle_public_xml(public_xml, "grouping") handle_public_xml(public_xml, "ratio") raws_xml = os.path.join(extract_dir, "res/values/raws.xml") if os.path.exists(raws_xml): os.remove(raws_xml) return def handle_public_xml(public_xml_path, remove_node): if not os.path.exists(public_xml_path): logging.info('public_xml is null: ' + public_xml_path) return new_lines = [] with open(public_xml_path, 'r+') as f: for line in f.readlines(): # l = line.strip() if line.find(remove_node) > -1: continue new_lines.append(line) f.seek(0) f.truncate() f.writelines(new_lines) return def script(SDK, decompileDir, channelSdkInfo, new_game_channel_info, gameInfo): logging.info("-----debug-----") def script_last(SDK, decompileDir, channelSdkInfo, new_game_channel_info, gameInfo): return if __name__ == '__main__': # replace_super_application("D:\work\wzdq") ""