# coding:utf8 __author__ = 'Snow' import os import logging import xml.dom.minidom import re import shutil import glob import distutils.dir_util import gw_file_system import gw_data_center ANDROID_NS = 'http://schemas.android.com/apk/res/android' from xml.etree import ElementTree as ET def script(SDK, decompileDir, channelSdkInfo, new_game_channel_info, gameInfo): # modify_manifest(decompileDir) modify_manifest_requestLegacyExternalStorage(decompileDir) def modify_manifest(decompileDir): ET.register_namespace('android', ANDROID_NS) xmlparse = os.path.join(decompileDir, 'AndroidManifest.xml') root_node = ET.parse(xmlparse) root = root_node.getroot() name = '{' + ANDROID_NS + '}name' authorities = '{' + ANDROID_NS + '}foregroundServiceType' authoritiesTwo = '{' + ANDROID_NS + '}requestLegacyExternalStorage' package_name = root.attrib.get('package') if package_name == None: return providers = root.findall('./application/service') if providers != None: for provider in providers: providerName = provider.attrib.get(name) if 'com.uwa.uwascreen.CaptureScreenService' == providerName: # 使用try 主要是为了 防止此属性不在时,导致的错误,而程序终止 try: del provider.attrib[authorities] del provider.attrib[authoritiesTwo] except: "" if 'com.uwa.screenshot.mediaprojection.ScreenShotService' == providerName: # 使用try 主要是为了 防止此属性不在时,导致的错误,而程序终止 try: del provider.attrib[authorities] except: "" root_node.write(xmlparse, 'utf-8') def modify_manifest_requestLegacyExternalStorage(decompileDir): ET.register_namespace('android', ANDROID_NS) xmlparse = os.path.join(decompileDir, 'AndroidManifest.xml') root_node = ET.parse(xmlparse) root = root_node.getroot() name = '{' + ANDROID_NS + '}name' authorities = '{' + ANDROID_NS + '}preserveLegacyExternalStorage' package_name = root.attrib.get('package') if package_name == None: return providers = root.findall('./application') if providers != None: for provider in providers: # 使用try 主要是为了 防止此属性不在时,导致的错误,而程序终止 try: del provider.attrib[authorities] except: "" root_node.write(xmlparse, 'utf-8') if __name__ == '__main__': ""