bullet_Config.csv 953 B

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  1. ID,子弹名,子弹类型,伤害类型,攻击力,飞行时间,抛物线系数,爆炸范围,爆炸伤害,子弹模型路径,模型缩放比,爆炸特效路径
  2. int,string,int,string,int,float,float,float,int,string,float,string
  3. id,name,bullet_type,injury_type,attack,speed,parabola,boom_range,boom_hurt,bullet_model_path,model_scaling,effect_bullet_path
  4. 1,弓箭1,1,1,4*6,0.6,200*40,0,,,1,
  5. 2,弓箭2,1,1,7*11,0.6,200*40,0,,,1,
  6. 3,弓箭3,1,1,10*16,0.6,200*40,0,,,1,
  7. 4,精灵箭,1,1,13*19,0.6,200*40,0,,,1,
  8. 5,火枪弹,1,1,35*65,0.1,200*2,0,,,1,
  9. 6,魔法弹1,1,2,7*13,1.5,1*0,40,,,1,
  10. 7,魔法弹2,1,2,18*34,1.5,1*0,45,,,1,
  11. 8,魔法弹3,1,2,32*59,1.5,1*0,50,,,1,
  12. 9,奥术弹,1,2,60*112,1.5,1*0,60,,,1,
  13. 10,巫师弹,1,2,50*93,1.5,1*0,60,,,1,
  14. 11,炮弹1,2,1,0,0.8,450*80,80,8*15,,1,
  15. 12,炮弹2,2,1,0,0.8,450*80,85,20*40,,1,
  16. 13,炮弹3,2,1,0,0.8,450*80,90,30*60,,1,
  17. 14,火炮,2,1,0,0.8,450*80,120,50*100,,1,
  18. 15,闪电,2,1,0,0.4,450*80,70,60*110,,1,
  19. ,,,,,,,,,,,