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- import GameConfig from "./GameConfig";
- import ReadCsv from "./ReadCsv";
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class gameData extends cc.Component {
- static _instance: gameData = null!;
- public static instance()
- {
- if (!this._instance)
- {
- this._instance = new gameData();
- }
- return this._instance;
- }
- /**子弹数据 */
- public bullet_Config = [];
- /**综合数据 */
- public game_Const = [];
- /**关卡数据 */
- public level_Config = [];
- /** 怪物数据*/
- public monster_Config = [];
- /**塔数据 */
- public tower_Config = [];
- /**每关怪物出场顺序 */
- public timeLevel_Config = [];
- /**技能数据 */
- public skill_Config = [];
- /**ui界面技能升级数据 */
- public uiSkill_Config = [];
- /**音乐音效数据 */
- public audio_Config = [];
- private readcount = 0;
- public readGameData(callback)
- {
- this.readcount = 0;
- let self = this;
- //子弹数据
- ReadCsv.instance().CSVToArray("data/bullet_Config",function (data) {
- self.bullet_Config = data;
- // console.log("self.bullet_Config:"+data);
- self.readOver(callback);
- });
- //综合数据
- ReadCsv.instance().CSVToArray("data/game_Const",function (data) {
- self.game_Const = data;
- // console.log("self.game_Const:"+data);
- self.readOver(callback);
- });
- //关卡数据
- ReadCsv.instance().CSVToArray("data/level_Config",function (data) {
- self.level_Config = data;
- // console.log("self.level_Config:"+data);
- self.readOver(callback);
- });
- //怪物数据
- ReadCsv.instance().CSVToArray("data/monster_Config",function (data) {
- self.monster_Config = data;
- // console.log("self.monster_Config:"+data);
- self.readOver(callback);
- });
- //塔数据
- ReadCsv.instance().CSVToArray("data/tower_Config",function (data) {
- self.tower_Config = data;
- // console.log("self.tower_Config:"+data);
- self.readOver(callback);
- });
- //技能数据
- ReadCsv.instance().CSVToArray("data/skill_Config",function (data) {
- self.skill_Config = data;
- // console.log("self.tower_Config:"+data);
- self.readOver(callback);
- });
- //ui界面技能升级数据
- ReadCsv.instance().CSVToArray("data/talent_Config",function (data) {
- self.uiSkill_Config = data;
- // console.log("self.tower_Config:"+data);
- self.readOver(callback);
- });
- //音乐数据
- ReadCsv.instance().CSVToArray("data/audio_Config",function (data) {
- self.audio_Config = data;
- // console.log("self.tower_Config:"+data);
- self.readOver(callback);
- });
- }
- private readOver(callback)
- {
- this.readcount++;
- if (this.readcount == 8) {
- if (callback) {
- callback();
- }
- }
- }
- /**读取每关怪物出场数据 */
- public readLevel(level:number,callback)
- {
- let self = this;
- ReadCsv.instance().CSVToArray("data/level_"+level,function (data) {
- self.timeLevel_Config = data;
- if (callback){
- callback();
- }
- });
- }
- }
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